Category Archives: old website posts

Call for Content Blenderart #10

It’s time again to start thinking about articles, tutorials and images for Issue #10 of Blenderart Magazine.

In this issue we are focusing on ‘Organic Modeling’.

Within the large topic of Organic modeling, we are focusing on bugs/plants, reptiles/amphibians (frogs etc.). Oh and those creepy humans. Continue reading


Blenderart Mag Issue #9 now available

Welcome to Issue #9, “Space”

We have packed 63 pages full of space tutorials, covering tips and techniques from star fields to spaceships. We take a behind the scenes look at “Project Utopia” as well as learn how to model and texture aliens.

So grab your copy today. Continue reading


“Essential Blender” Available for Pre-Sale Order

For those of you eager to make sure that you get the Foundation’s next book before the first printing sells out , it is now available for pre-order at the Blender e-shop. Sure, you could wait until it’s available from Amazon.com or your local big box book seller, but buying directly from the e-shop costs less and helps the Foundation more.

“Essential Blender” will get you working with modeling, materials and texturing, lighting, particle systems, several kinds of animation, and rendering. In addition, there are chapters on the new mesh sculpting tools and the brilliant compositor. For users familiar with other 3D packages, there are separate indices that reference topics using your application’s terminology.

There really is something for everyone in this book: new to 3D, new to Blender, and even for old Blender loyalist from the NaN days.

Blender e-Shop

 

 


Time Flies

Time sure flies, especially when you are busy. I have been hard at work writing articles and a fun little tutorial for Blenderart Magazine. The next issue should be out in a few weeks. Proofing is well underway and layout has already started.

Then of course there has been all the experimenting with the new features of Blender 2.43. Ya just gotta love our coders. They give us such cool little tools to play with. The new sculpt tool is very addictive and entirely too much fun. As soon as I get some spare time, I’ll render out and post some of my cooler experiments.


New Year’s Resolution

Boy this month has just flown by. But it has been a very productive blender learning month for me. I made a New Year’s resolution to spend more time actually starting and completing projects in blender this year, and to that end, I made a short music video type animation for my husband for Valentine’s Day.

While it wasn’t a huge production, I did learn how to use new techniques and created a lovely little animation. By far my new favorite technique is being able to finally use Nodes. Well okay, I actually only know how to use a Mix Map at this point, but I really like the way I can achieve a soft smooth transition between materials on my model without creating UV maps. Don’t get me wrong, UV maps are still the best way to create some textures and materials, but Mix Maps let you transition your colors/materials and if you decide later that the colors aren’t working for you, you can change them on the fly, without completely repainting a UV map.

I uploaded a frame from the animation that I used as the cover art for the animation. (I’m in Love)