Book Review: Unity 4 Game Development HOTSHOT by Jate Wittayabundit

book coverAt least a basic knowledge of Unity is desired before diving into this book, as the author doesn’t get into great detail or explanations about basic things like the Unity interface or menus. A general knowledge of scripting (C# and JavaScript) is helpful as well, although if you are scripting challenged like me, you can always just type what is said, like I did. I pretty much took it on faith that the code was correct.

On the subject of scripting, this book is not for the faint of heart. While there are some things that are done in Unity, most of the projects and chapters dealt with working in MonoDevelop and then using the script produced in Unity. So if you are uncomfortable with scripting, you might want to choose another book. If you enjoy scripting and are looking for some specialized scripts and or projects to practice on, this book should be not only informative but a bit of fun as well.

The projects were interesting and something I could see using often in various game setups. The explanations seemed fairly clear and outside links were provided to further explore various areas more fully.

  • Print Length: 466 pages
  • Publisher: Packt Publishing (July 25, 2014)
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B00M6N1A3U

It can be found at the following links:

Unity 4 Game Development Hotshot‘.



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