Packt Publishing recently sent me an e-copy of Blender Game Engine: Beginner’s Guide by Victor Kuller Bacone to review.
First a quick look at the description from Packt Publishing:
Blender Game Engine is the part of the Blender 3D editor used to create actual 3D video games. It’s the ideal entry level game development environment because you don’t even need to learn to program. Create a complete game using Bender’s innovative logic bricks.
“Blender Game Engine: Beginner’s Guide” is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games.
This book is aimed at users that are already familiar with Blender and how it works. Blender Game Engine: Beginner’s Guide focuses on the game engine itself and not much of the rest of Blender is covered. If you are a new Blender user, you could probably still follow along fairly well, but you will want to have back up documentation and materials to refer back to if confused.
The Blender Game engine has been around for quite some time and as with most things in Blender, has grown and improved. Things that used to be difficult if not almost impossible with out coding are now fairly easy, making game creation much easier. To that end, Victor guides you through the basic steps to not only understanding the Blender Game engine, but actually walks you through the various stages of building a game.
He goes beyond the typical basic game and shows you how to create some advanced features such as HUDs and menus.
The lessons are short and to the point allowing you to move quickly through all the stages for building a game. Each new section is explained well and showcases what ever new task was just covered. Victor covers a huge amount of information, so I encourage you to read carefully so as to not miss anything.
Each chapter is organized similarly, Victor leads you through new information building on what was previously learned. Each new concept is introduced with a “Time for Action” heading where instructions are given to perform or create what is being covered, followed by a “What just Happened” section that explains in more detail what was just done. Then there is a Pop Quiz to test your knowledge and then “Have a Go Hero” section of practical exercises to reinforce the concepts.
My Overall Impression
I really enjoyed reading this book, A lot of things have changed in the Blender Game engine since I last played with it and this was a great re-introduction to how the game engine works. There were numerous examples and ways to create various parts of a game that can be adapted to most any game you have in mind.
I think a beginner would be well advised to become familiar with Blender before reading this book, but most of it could be followed with out much prior knowledge.
Language : English
Paperback : 206 pages [ 235mm x 191mm ]
Release Date : September 2012
ISBN : 1849517029
ISBN 13 : 9781849517027
Author(s) : Victor Kuller Bacone
Topics and Technologies : All Books, Blender, Beginner’s Guides, Games, Open Source