Stop looking at me like that, this was a very long and detailed project. And I am very excited to have finished it.
The last two chapters went very quickly. But then again I have some experience with UV mapping and Baking normal maps. So it wasn’t that hard to finish it all up today.
While I am familiar with how to bake normal maps, I haven’t used it really all that often so it was quite a kick to see the normal maps on the lo poly pieces of the model. It looked just like the high resolution pieces. What fun!
This has been quite a learning experience and one that I enjoyed very much. In ten odd years of using blender I have only modeled a few human characters. Mainly because they can look really bad if not done right.
After finishing Character Development in Blender 2.5, I feel more confident about tackling human characters. So look out to see more of them in the future.
Here are some final renders of Lia after UV mapping and baking normal maps to the lo poly sections.