Welcome to Issue #20, “Make It, Bake It, Fake It”
While it’s true that Blender has a powerful selection of tools, sometimes the “fake” or “cheat” is often preferred for various reasons. Time and hardware limitations, being the biggest reasons for using a “fake” or “cheat”. Then there are the tools that actually are the “fake”, such as Normal maps. So in this issue we take a look at some great techniques for baking normal maps, lighting and how to create some great effects.
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Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.
Table of Contents:
Tutorial – Baking normal maps from a high poly model.
Tutorial – Big Bobby Car (Organic Surface Modeling)
Tutorial – Normal Mapping in Blender
Tutorial – Lighting and Film Making Tricks: Conveying
MAKING OF: ‘A Cassette Tape’
MAKING OF: ‘Dusting Off A Surprise’
INTERVIEW: David Hickson – Blenducation
And more . . .
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