Current Projects

All too often I am working on more than one project at a time, which just as often means I lose sight of what I was doing or that I was even doing it. :)

Not a good thing, by any means. So I decided I needed a place to keep track of my current projects, so I don’t end up forgetting a project as I work on others.

Perry the Sheep (short animation)

It would seem that I have been talked into creating a short animation of a cartoon character that my 16 year old daughter has developed. So stay tuned for further developments.

Stages I will have to go through (or more accurately, stages I should go through):

  • Storyboarding
  • Character design
  • Modeling of character (1/2 done)
    • rigging of character
    • texturing and materials
  • Building of simple set
  • Lighting
  • Posing and Animating of Perry
  • Tons of polishing and refinement
  • Final renders

Bumper Bash

A bumper car game I am creating with Blender’s game engine.

Captain Blender

I am working my way through Tony Mullen’s book “Introducing Character Animation with Blender”.

Captain Blender Chapters Progress

  • Blender Basics: Interface & Objects
  • Working With Meshes
  • Completing the Model with Materials, Textures & Particles
  • Armatures & Rigging
  • Shape Keys & Facial Rigging
  • Basics of Animation
  • Armature Animation
  • Facial Animation& Lip Sync
  • Nonlinear Animation
  • Further Issues in Character Animation
  • Lighting, Rendering & Editing your Animation

Lighting Studies

A series of discussions covering my study of lighting in general, and better use of lighting tools and techniques in blender.

Areas I want to take a look at:

  • Lighting and Rendering by Jeremy Birn
    • lighting concepts that can be applied to blender
    • exercises from the book, done from blender
  • BSoD: Lighting
    • series of exercises that were written for BSoD: Lighting
  • Analyzing various scenes and image setups to understand the lighting used and why.

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