It must be Love

Doesn’t that just figure…

Posted on June 17, 2009. Filed under: Blender 3D, Chatter, It must be Love | Tags: |

I was browsing through the user manual wiki the other day looking to see what new and fun infos I could find, when I noticed a listing for Sound Sequence Editor. Now I could swear it wasn’t there before, but it was last modified February 2009. So it has been there for awhile at least.

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I finally finished it!

Posted on May 20, 2009. Filed under: It must be Love | Tags: , , |

My little animation is finally finished, such as it is. If you have been following my progress (or lack thereof), you are aware that this project has been plagued with with problems. The biggest, of course, being a toss up between my complete cluelessness and the fact that I took a few too many short [...]

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Learning to Walk

Posted on January 28, 2009. Filed under: Animation, Blender 3D, It must be Love | Tags: , |

For years I have played with animating objects. It is fairly easy, (not to mention, quite amusing) to get an object from point “A” to point “B”. Depending on the object, it is often as easy as placing your object at the starting point, inserting a Key frame, moving ahead a few frames, move your [...]

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My rig was done, so… um yeah…

Posted on January 20, 2009. Filed under: Blender 3D, It must be Love, Rigging | Tags: , |

In my last post, my rig was done and I was fussing and confused about the Armature modifier (thanks guys for clearing up my confusion).
So like a good little girl, I was testing my rig after I attached it the characters when I realized that my rig had issues. The biggest being it wouldn’t do [...]

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Can anyone explain the advantage of using the Armature modifier?

Posted on January 15, 2009. Filed under: Animation, Blender 3D, It must be Love, Rigging | Tags: , |

One of the great things about Blender is the speed of development. But sadly enough, for me at least, it sometimes makes it difficult to stay on top of learning new features. In fact I have long since given up trying to stay current. I just learn new features as I need them.

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