Bumper Bash
Bumper Bash: Creating AI for the Computer Controlled Players.
When I was developing the initial concept of Bumper Bash, I realized immediately that the level of fun and re-playability would depend not so much on the player controlled bumper car, but on the behavior of the bumper cars controlled by the computer.
I needed to find a method of controlling the cars that gave the [...]
Bumper Bash: Comedy of Errors
Somehow it just never fails, I create a game plan, a well thought out one at that, and then begins the comedy of errors. It would almost be sad, if it wasn’t so funny.
First off, when I modeled my arena, I started it with a circle. It made perfect sense at the time. Oval arena… [...]
Bumper Bash: Game Play Thoughts
Ok, my game plan is set, now down to deciding what if any logic bricks will be used to make it work. I think I will separate out each element and then decide what needs to be done for each one. Once I have outlined what each element needs, I will be able to see [...]
Read Full Post | Make a Comment ( 2 so far )Bumper Bash: A New Game Plan
Well okay, so finding my notes wasn’t as helpful as it could have been. I have this bad habit of brain storming mentally and only writing down the barest details. Which is fine if I complete the project when I start it. Not so fine if I set the project aside for a year or [...]
Read Full Post | Make a Comment ( None so far )Now where did those notes go?
I have been known to make a game or two using Blender’s game engine. And while I don’t make overly fancy games, they are an amusing way to kill some time. And what can I say, my husband loves them.
Which brings us to the topic of this post. About a year ago, I started [...]


