Projects

Doesn’t that just figure…

Posted on June 17, 2009. Filed under: Blender 3D, Chatter, It must be Love | Tags: |

I was browsing through the user manual wiki the other day looking to see what new and fun infos I could find, when I noticed a listing for Sound Sequence Editor. Now I could swear it wasn’t there before, but it was last modified February 2009. So it has been there for awhile at least.

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A new project: Perry the Sheep

Posted on May 26, 2009. Filed under: 3D modeling, Blender 3D, Perry the Sheep | Tags: , , |

Here recently my 16 year old daughter asked if I could model and animate a cartoon character she had drawn. Actually that kind of makes it sound like she had just created it. When the truth is, Perry the Sheep has been in existence for quite a while. She draws him every chance she gets. [...]

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I finally finished it!

Posted on May 20, 2009. Filed under: It must be Love | Tags: , , |

My little animation is finally finished, such as it is. If you have been following my progress (or lack thereof), you are aware that this project has been plagued with with problems. The biggest, of course, being a toss up between my complete cluelessness and the fact that I took a few too many short [...]

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Learning to Walk

Posted on January 28, 2009. Filed under: Animation, Blender 3D, It must be Love | Tags: , |

For years I have played with animating objects. It is fairly easy, (not to mention, quite amusing) to get an object from point “A” to point “B”. Depending on the object, it is often as easy as placing your object at the starting point, inserting a Key frame, moving ahead a few frames, move your [...]

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My rig was done, so… um yeah…

Posted on January 20, 2009. Filed under: Blender 3D, It must be Love, Rigging | Tags: , |

In my last post, my rig was done and I was fussing and confused about the Armature modifier (thanks guys for clearing up my confusion).
So like a good little girl, I was testing my rig after I attached it the characters when I realized that my rig had issues. The biggest being it wouldn’t do [...]

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