Category Archives: BlenderCookie

MYoB: project 7 lil pilot sculpted

pilot_sculpted_frontWell I had thought that with a little bit of experience under my belt that sculpting would go quicker and that I would be doing the sculpting and the retopology of the lil pilot as one project.

Yeah… that didn’t happen. The sculpting took me far longer than I anticipated and felt like a whole project in and of itself. Which is ok, I am of course still learning about sculpting, so it does still end up being a whole big thing when I do it.

I am a little bummed that I didn’t get the retopology done by the 12th (which was the exercise deadline), but I think I did pretty good anyhow. I am still going to do the retopology, I just won’t watch that part of Jonathan’s tutorial until I finish mine. :)

Overall I am pretty happy with the way this little guy is turning out. The hands and boots could use a lot more work, but I think I will tackle that in retopology. Everything else feels good so far. But there is still that whole retopology thing to do and I may decide that I am an idiot for putting all those wrinkles in the clothes. :P

Anyhow, I have had a lot of fun on this guy and it has been a great learning experience and I have worked through the various stages.


Blender Cookie’s “Introduction to Hard Surface Modeling in Blender”

Recently Blender Cookie released a new Citizen training series “Introduction to Hard Surface Modeling in Blender”. Jonathan covers the complete process and workflow for modeling a cartoon styled little plane. The plane concept art was drawn by  Tim Von Rueden.

Now I had already made my attempt at modeling this little plane about a month ago. I had already started my attempt when Jonathan announced that he was working on the series. I did sit and think about whether I should continue on my own or wait for the training series and ultimately decided that I would learn more if I attempted it on my own first.

I must admit, I ran into a fair share of problems that I had to work out when doing it on my own, but overall I was fairly satisfied with my result. I did cut myself considerable slack as this was my first vehicle type model ever.

That being said, I have been waiting for Jonathan to finish and release the series so I could see how he handles some of the things that I had problems with.

This is the first time I had modeled something and then got to see afterwards another method or way to have approached it. I must say, that added a whole new level to the learning experience.

I know the areas that I had problems with and getting to see how Jonathan approached it gave me considerable food for thought for future projects.

And since it looks like Blender Cookie will be announcing future projects in advance of releasing the tutorials in their new “Coming Soon” section, I think I might be attempting more projects in advance of the tutorials. It made for a very interesting experience.


2nd run of Master Modeling in Blender to start January 7th

CG Cookie’s modeling workshop, Mastering Modeling in Blender, is gearing up for it’s 2nd run. Having participated in the 1st run of this workshop, I can tell you it is well worth your time and money. You will walk away with a greater understanding of modeling techniques and a vastly improved skill set.

Register now for your place.

Mastering Modeling in Blender – January 7th to February 15th

by Jonathan Williamson
cgcookie_workshop_mastering_modeling_site_feature_02

Learn all the theories, fundamentals, and techniques you need to master subdivision surface modeling - starts January 7th

It’s almost that time again. Time to start a new year off right with some Blender training! We are pleased to announce registration for our second run of our Mastering Modeling in Blender Workshops! This workshop on Mastering Modeling in Blender has been developed over the past three years to provide an unparalleled education platform  to learn mesh modeling with subdivision surfaces in Blender.

I wish this workshop had been available 11 years ago when first I started using Blender. I can only imagine the effect that having this course back then would have had on my modeling skills… –Sandra Gilbert

Get a start on the new year by investing in yourself

This workshop is one of the best ways to invest in yourself by improving your skills and knowledge of modeling, paving the way to modeling professionally.


WHOOT!!!! I have been certified!!!

I just received noticed that my certification model has passed inspection and that I am receiving my certification for the Mastering Modeling in Blender workshop.

I am so tickled to have not only taken the workshop, but to be able to say that it seriously improved my modeling skill and knowledge, to the point that my model passed inspection.

YAY ME!!!

I seriously encourage anyone who wants to take their modeling to the next level to sign up for the next  Mastering Modeling in Blender workshop. (to be held in January 2013 I believe). You will not regret it, you will learn so much, it is definitely worth the time and the money.


Mastering Modeling in Blender Workshop: Best experience EVER!!!

Not to sound like a fanboy, or in my case fangirl, because we all know that I am a huge fan of the CG Cookie network of sites and I spend a huge chunk of time watching all the videos. But that is not the reason this workshop was so incredible.

The workshop was very well thought out and prepared to guide participants through a very focused course on core modeling techniques. Something I really needed to take my modeling to the next level. I found it very helpful to have the course set up the way it was. It kept my mind focused on the fundamentals and each week built on and reinforced what was already learned. Especially the section on Topology. I liked that all the videos were available for download, this meant I could watch them on my schedule and as often as needed.

Two weeks in, I was already thinking differently about how I approach the modeling process. To be honest, now I actually think about the model before I start. LOL, seems to make a huge difference in the final outcome.

So what did I get out of the workshop? Well to begin with, there were four different units covered in the workshop.

  • Topology
  • Poly Intensive Modeling
  • Sculpting
  • Retopology

With each unit being broken down into 3 different sets of video tutorials.

  • Lectures
  • Fundamentals
  • Tutorials

Once you got through all the videos for the week/unit, there was an exercise for you to do and turn in to test/practice if you had understood the material. Which honestly, by time you got to the exercise, you were more than prepared to tackle the exercise or at least I was. :)

Of the four units, the only one I had any real experience with was poly modeling. And by experience, I mean I have spent 11 years modeling, … all be it badly. :P Don’t get me wrong, I can model, but over the years I have managed to teach myself some rather bad modeling habits and while my models look like what I was going for, they were not pretty or clean by any definition available. Which would of course be why I wanted to take this workshop in the first place.

So the first week of the course was all about Topology. Now if you are not aware of it, topology is the foundation of a good model. I vaguely knew that but could never quite figure out how to apply that knowledge or even where to really start. Which of course made all my previous attempts a “hit or miss” proposition at best.

Of all the units, I actually learned the most from this one. Finally all the pieces to creating clean workable topology were presented all in one place. Jonathan explained what topology was and how to go about setting up clean topology. He explained all those arcane terms like “all quad junctions”, poles, edge flow etc and how and when to use them.

At the end of the first unit, I could already feel a shift in my modeling thought processes. Sounds kind of silly, but it was almost like a light had finally gone on and I was like “OH!”.

The next unit on Poly modeling, of course explained the different types of modeling, organic vs hard edge, box vs edge to edge etc. Which I was already aware of, but now in light of my new found understanding of topology, opened up a deeper level of understanding of modeling itself. The best part of this unit for me, oddly enough was the exercise. We were asked to model a cartoon dog based on provided concept art. It took me 3 tries (I kept getting too bogged down in details too quickly), but I ended up with a nice clean model of a dog. I was so proud of myself. I do believe that the dog is the first model I have created that had clean topology and was not weighed down with a huge number of unneeded vertices and edges that didn’t add to my model.

Yay! Progress already.

By far the funnest unit was week 3: Sculpting. After learning all about best practices and good uses for different brushes. I spent a lot and I mean A LOT of time playing with the exercise. I could have called my exercise good and turned it in fairly quickly, but playing around was far more fun. I ended up making several different creature heads just because it was so much fun to play with. :)

The hardest unit for me was the Retopology unit. I understood the unit, but understanding and putting it into practices takes … well practice. I spent a few weeks working on that exercise. I would get one area all clean and pretty and look over to discover I had managed to mess up several other areas. Sigh this went on for some time. Finally, I decided to just start over. I moved the model I had been working on to another layer and started over. I carefully set edge loops around my main features and then set to work connecting it all up. Surprise, it actually worked with very few problems this time.

Best advice from the workshop was a Albert Einstein quote that Jonathan repeated through out the workshop. “As Simple As Possible, But Not Simpler”. I love that quote and will probably print it out and hang it next to my computer. It is definitely something that I need to work on and practice when it comes to modeling. Prior to this workshop, my models not only suffered from bad topology, but an over abundance of unnecessary vertices, edges and faces. Making them heavy and difficult to edit or animate.

I enjoyed taking part in this workshop and wish it had been available when I first started using Blender 11 years ago. Just think what an amazing modeler I would be by now. :P

In the end, this was a great workshop and has added so much to my knowledge and skill set that I would encourage everyone who can to take part in the next one. It is well worth the time and money.

Now I am off to start my certification model. I want that certificate!

Bye now…


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