Tests/New Features
Rigging: Bone Heat Weighting
I have always hated rigging models. Rigging effectively can be tricky, especially if you are going for nice smooth deformations that behave in a realistic manner. Which probably explains why I am just now trying to learn about character animation.
Read Full Post | Make a Comment ( 2 so far )Rupurt gets furry!
So many new features are added to Blender, that it is often hard to keep up. These days I am doing good to keep an eye on posts about new features on blender.org, blendernation and blenderartists.org to see what is being worked on.
So while I haven’t been playing with test builds or new features, I [...]


