Animation

Whoa! How long has that been there?

Posted on April 9, 2009. Filed under: 3D modeling, Animation, Blender 3D, Rigging |

Okay, I have to confess. I don’t often get to watch Blender video tutorials. Which is a shame, considering how many wonderful videos have been produced in the last few years. But more often than not, when I actually get to sit at my computer, I am busily occupied doing something else.
So when I got [...]

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New Class at Blenducation

Posted on February 24, 2009. Filed under: 3D modeling, Animation, Blender 3D, Rigging | Tags: |

Blenducation is offering an exciting new 3 part class by none other than Jonathan Williamson (Mr. Bomb) of Montage Studio. Jonathan is going to be presenting Modeling a Human.
Part one is 3 hours long and will cover Modeling techniques in Blender.

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Learning to Walk

Posted on January 28, 2009. Filed under: Animation, Blender 3D, It must be Love | Tags: , |

For years I have played with animating objects. It is fairly easy, (not to mention, quite amusing) to get an object from point “A” to point “B”. Depending on the object, it is often as easy as placing your object at the starting point, inserting a Key frame, moving ahead a few frames, move your [...]

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Can anyone explain the advantage of using the Armature modifier?

Posted on January 15, 2009. Filed under: Animation, Blender 3D, It must be Love, Rigging | Tags: , |

One of the great things about Blender is the speed of development. But sadly enough, for me at least, it sometimes makes it difficult to stay on top of learning new features. In fact I have long since given up trying to stay current. I just learn new features as I need them.

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Obviously I can’t follow directions

Posted on January 12, 2009. Filed under: 3D modeling, Animation, Blender 3D, It must be Love, Rigging |

Every year for Valentines Day I make a short (very short) animation for my husband. They aren’t fancy or complicated. In fact more often than not, only a few objects move. Then I add whatever love song I have picked for that year and add some admittedly cheesy text effects in time to the song. [...]

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