Book Review: Unity 4 Game Development HOTSHOT by Jate Wittayabundit

book coverAt least a basic knowledge of Unity is desired before diving into this book, as the author doesn’t get into great detail or explanations about basic things like the Unity interface or menus. A general knowledge of scripting (C# and JavaScript) is helpful as well, although if you are scripting challenged like me, you can always just type what is said, like I did. I pretty much took it on faith that the code was correct.

On the subject of scripting, this book is not for the faint of heart. While there are some things that are done in Unity, most of the projects and chapters dealt with working in MonoDevelop and then using the script produced in Unity. So if you are uncomfortable with scripting, you might want to choose another book. If you enjoy scripting and are looking for some specialized scripts and or projects to practice on, this book should be not only informative but a bit of fun as well.

The projects were interesting and something I could see using often in various game setups. The explanations seemed fairly clear and outside links were provided to further explore various areas more fully.

  • Print Length: 466 pages
  • Publisher: Packt Publishing (July 25, 2014)
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B00M6N1A3U

It can be found at the following links:

Unity 4 Game Development Hotshot‘.

Amazon


Blenderart Mag Issue #45 now available

issue 45 coverWelcome to Issue #45, “Cycles Circus”

Come jump on the Cycles Circus merry-go-round with us as we not only explore some fun features of cycles, but play on a comet and meet the geniuses of Ray and Clovis

So grab your copy today. Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents: 

  • Quick Comet Animation
  • Book Review: Cycles Materials and Textures
  • Baby Elephant
  • Ray and Clovis

And Lot More…

Blenderart Magazine Mirrors, Torrents and Online links can be found at:
www.blenderart.org


Level Up Campaign- Packt Publishing

On September 25th, Packt is launching a special offer to encourage IT professionals to join them and Level Up their skills – for the next 7 days ALL eBooks and Videos are just $10 each or less. The more EXP customers want to gain, the more they save:

  • Any 1 or 2 eBooks/Videos – $10 each
  • Any 3 to 5 eBooks/Videos – $8 each
  • Any 6 or more eBooks/Videos – $6 each

The offer ends October 2nd and covers Packt’s entire range of eBooks and Videos, making this the perfect opportunity to learn something new, keep up to date, and ultimately become the expert.

http://bit.ly/1ytSqRQ


CGTrader’s New Contest: Human Challenge

Inspired by Leonardo da Vinci, CGTrader has launched a new contest: Human Challenge.

They are looking for high-quality, detailed visualizations of male and female bodies that could become a great learning tool used to explore the systems of human body as well as realistic human 3D models that would easily pass the strict scrutiny of video game developers. Human character challenge is dedicated to human anatomy, the shapes and proportions of human body, the intricate details of anatomical structures, systems, muscles and organs. Can you model a realistic face, hands, skeleton or human body? They want to see it.

Your entry could win you a number of very nice prizes.

For all the rules and further information go to:

http://www.cgtrader.com/challenges/human-challenge


Call for Content: Blenderart Magazine issue #46

BlenderartWe are ready to start gathering up tutorials, making of articles and images for Issue # 46 of Blenderart Magazine.

The theme for this issue isFANtastic FANart

This is going to be a seriously fun issue for everyone to take part in. We are going to honor and pay homage to our favorite artists by creating an issue full of Fanart.

At some point we all give in to the overwhelming urge to re-create our favorite characters, logos etc. We have no intention of claiming the idea as our own, we are simply practicing our craft, improving our skills and showing our love to those artists whose work inspires our own.

So in this issue we are looking for tutorials or “making of” articles on:

  • Personal Fanart projects that you have done to practice your skills and or for fun
  • A nice short summary of why this project inspired you, what you learned

*warning: lack of submissions could result in an entire issue of strange sculpting experiments, half completed models and a galley filled with random bad sketches by yours truly…. :P …… goes off to start filling sketchbook with hundreds of stick figures, just in case. :P

Articles

Send in your articles to sandra
Subject: “Article submission Issue # 46 [your article name]“

Gallery Images

As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “FANtastic FANart”. Please note if the entry does not match with the theme it will not be published.

Send in your entries for gallery to gaurav
Subject: “Gallery submission Issue # 46″

Note: Image size should be of 1024x (width) at max.

Last date of submissions October 5, 2014.

Good luck!
Blenderart Team


Follow

Get every new post delivered to your Inbox.

Join 1,355 other followers